Wiki Main -> Character Creation
- 150 Character Points
- 75 points for Disadvantages & Quirks (no separate Quirk limit)
Other than Magery, Power Investiture, and the Shamanism Power, no “exotic” or “supernatural” traits without prior GM approval. If the GM grants approval for such a Trait, you may be required to take Unusual Background or some other Advantage or Disadvantage at the GM’s discretion.
Any race with a posted template & point cost is available as a Player Character.
Advantage & Disadvantage Guidelines
A good character should have no more than 25 points in Physical Disadvantages or Dependents & Enemies (or Patrons & Allies, for that matter).
Starting Funds & Equipment
Please buy all starting equipment with the standard Starting Funds for TL 3: $1000 GURPS.
Remember that the Signature Gear advantage exists to supplement this, and is cheap. Otherwise, buy up Wealth.
See the Money page for GURPS-to-Gold exchange rates and other information.
In the unlikely event a character expires during the campaign, you will be entitled to create a replacement based on his or her point total at the time of death. A one-time award may be added by the GM based on the nature of the death. Most any death will result in a 5 point award. Deaths which are heroic and dramatic (or at least dramatically character-appropriate; not everyone’s a hero), will result in a substantially larger award.